==== 220220 ==== * Bailey made a secret passage to the library * 7 DAYS BEFFORE THE AUCTION!!!!!!!!!!!!!!!!!!!!!!!!! * (Been 33 days since beginning) * Bailey has bug, needs to eat. * I remember that Arsim used to have a diff skillset * Arsim used to deal with elements. It was instrumental in portions of dealing with fire cult. * Beacaons to Sanasfa & Nassim * Remade [[sanasfa|Sanasfa]]s beacon. Crit success on construction based on [[nassim|Nassim]]s design - has 2 bugs, minor. Annoying noise, really bright light * Bailey rolled crit on looking for stuff in Chamengas * Bailey got a base level lab (extra time) * Bailey at -2 to make sneezing powder. Interpretive sneezing powder recipe * Arsim asks Selphanin about the caster pure. She made a trip back to her people * She left a week ago * Next time Arsim in sunlight (concentrated), remind Chase to do another perception roll * 6 Days before the Auction!!!!!!!!!!!!!!!!!!!!!!! * Reach out to Selphanin, just static * One reality, interfacing w/ Nassim, hes a nexus himself * Initial incursion from Pure guys: Cinnamon, smell of trnasmuation magic. Bleed effect. Arsim noticed it. * %%**%%BUY BAILEY A DAY PLANNER%%**%% (Rolled miserliness, and succeeded) * Sable * Make our way through tunnel, spiders providing lighting * Inner city was heated, then cooled, and created a double pained window cavity around the older city * Putting door on the lava tubes * If we seal lava tube, might not exist in future * Late days of this world, things will change * Notice copper-y sheen on the inner wall * Inner part of upper city, tiny bits of metal. * Bailey presses his button on his knife * A line of light emits from the pink knife, hits the wall, and a large lighted explosion happens far away from us * Climbed over to the blast Bailey created * Its ragged, not perfect, its melty * Enter Hole * Smell ocean air * Overlooking lower part of 60 feet above sea level * 10 foot drop over lowest petal * Bailey can find this hole again from outside * Checked Baileys knife * Mattel, it is psychotronic * Each button is undecided until it is pressed * 2 have been pressed, and are locked * Recharges on a 1d6 days * USED!!!!!!!!!! * LIGHT: every x seconds can turn on light, 1d6 * Shitty sound effect